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The third is depending on what you aim for: Epic Fruit (if fruit is easy to reach), Hot Frog (If curves can be cleared easily) or Warp Speed (If you find it hard to get double gaps). There are no real workarounds for this one, although you can try closing down as many tabs/programs as possible to try to improve the framerate. Low end laptops or computers are usually not fast enough to run the game smoothly. It's probably more computer-spec than browser problem. Please note that the quality of visuals (except text) will not improve. If you still wish to do so though, you can (at least on firefox and the latest version of IE) zoom in until you notice part of the game is missing. Possible, but NOT recommended until they optimize it, since you will experience severe lag on almost any pre-built consumer PC, and it might be more difficult to fire balls in different directions. You can choose to remove the post or not show anyone that you're playing the app. a small window will pop up left to it, with a square on the top-right of that window when you hover over it. If you hover over the post saying that you're playing a certain game, a small 'x' will pop up on the right hand side. (Ticker bar has been removed, but for reference) Also known as the game bar, where it tells you who is playing which game. Not saying they won't add something, though I can't think of what it could be. The shop is controlled via an xml file, so they can add/remove/rearrange items without coding. There's nothing behind those locks (for 9+ months), would you prefer them to be blank spaces instead?Īdded by BlueViper02: There is nothing behind the locks :) That's just generic coding. They're probably more special abilities in the shop that might be in a future release of the game. The value for the gold spirit animal is acutally 1000000 (one million) to promote, not 10,000 so don't expect to pass it. They are sharable for 2,500 mojo however. They're just trophies, like star medals from bejeweled blitz. Don't complain about getting low XP per game compared to the other island - the XP requirement for each level has been considerably reduced. Since you only get XP for techniques (gap shots, fruit, curve clears, hot frog) it's viable to do this if you have no 2x XP potions and a lot of lives left. Knowing this, it's possible to put minimal effort and get around approx 100 XP per minute - with sufficient lives you could level up once per hour. You will get a base 100 XP for surviving the timer (and 50 if you don't), even if you don't do anything. From the above example, 350/280 = 1.25, so you will earn either 1 or 2 %. To determine how much percent XP you earn in one game, take your current level, multiply by 4, and divide your XP earned by that number. every 4 of 5 games I play it goes up by 1 percent.) I'm at level 70, it takes around 80 games to level up. The approximate number of games to play to advance one level is a bit more to your current level past lvl 51. The XP bar on the top right is an approximate percent, not an exact one. Powers bought in the new version also includes upgrades, but requires cash. You can only buy first-tier powers, but they will persist through mastery. Powers can be bought by going to your powers and clicking on a locked powerup. Treasure slots can be bought when you click on a locked slot before you stop the treasure chest wheel.
#PROBLEMS WITH ZUMA BLITZ FREE#
(Note that when you flip the coin, if it's the first time you hit a skull (no revive) your first life restore is free * but is 15 idols afterward. (Classic) It should be 50/50 chance according to many users, but this fortunately can be rigged to ensure you always get the free life once a day. If you have any other questions not mentioned here use the Contact link on the left (This will message me directly, not Popcap), or use the 'Message' tab on the Zuma Blitz Page (note you are not guaranteed a response). Headers in Cyan applies to the old island only, those in Yellow applies to the new island. These are the most common questions that I have received, been moved from the level up table on the original blog, because the discussion there became too long, as well as providing a explanation to common problems that people search for (both on Forums and Comments).